Rules turn quite competitive under the mod’s settings almost every facet of gameplay-air control, damage values, momentum, even weapon swap speed to name a few-is tweaked for deathmatch at supersonic speeds. Translation: Reflex is a spiritual and modernized incarnation of the prominent Quake III mod Challenge ProMode Arena (CPMA). I’ll nutshell Reflex with some Quake-speak: it’s a glossier Q3 CPMA. Play it because: You like a mix of vehicular and foot combat you think the floor is lava you’re fond of firing a gun named “Violator” Prev of 9 Next Prev of 9 Next It’s somewhat weird and rare having a developer trumpet the old-fashioned as a marketing strategy, but that eccentricity hopefully shouldn’t hamper Toxikk’s potential, as it’s really one of the best chances for seeing new ideas blossom from an established legacy. Its debut trailer boasts the discarding of iron sights, skill trees, cover systems, and other modern mechanics in favor of a “no bullshit” mindset spurning the apparent anathema of free-to-play. Less stellar is Toxikk playing the nostalgia card a little too strongly. The lustrous Unreal Engine 4 tops off Toxikk’s tribute with shiny bloom effects, motion blur, and deep colors. Consider Unreal Tournament its heaviest influence: vehicles, double jumping, wall boosts, sprawling outdoor areas akin to UT’s Onslaught mode, gritty city maps, and a focus on clan competition are all in the mix. Toxikk’s name wouldn’t feel out of place on a Call of Duty scoreboard, but past the showy label is a shooter tenaciously honoring its roots. Play it because: “Of Rats and Railguns” you’re a fan of cheese-based taunts you’re secretly a cat researching the enemy Prev of 9 Next Prev of 9 Next At this stage of Early Access it’s a good start for developer Lino Slahuschek, who has plans for extra modes, cosmetic unlockables, and more map variety in the full release. Don’t worry about weapons, health packs, armor shards, or damage amps-just grab air with a rail boost and plink away. Like many of the games in this gallery, Ratz Instagib keeps simplicity in mind while smoothly counterparting core arena shooting. Good news: it’s also theoretically limitless, which means a bunch of bipedal rats zapping each other in giant living rooms and kitchens makes perfect sense. Once a spinoff mode from standard deathmatch, instagib’s emphasis on juking shots of snap-death before poking someone’s skull across the map deserves full game status. spam) don't count, so with this new graph you can really keep track of how well you're on target.If a game of tag used super-accelerated projectile beams instead of hands, its name would be instagib. The second graph shows the effective damage a player dealt per splash damage weapon (Rocket Launcher, Mortar, Electro, etc.). One thing to note is that a weapon won't show up under the graph until the tracked player has used it five or more times in the past 90 days. The graph replaces what was once a big table of numbers containing the accuracy and damage details. The first graph shows a player's average accuracy for a given weapon along with the accuracy for that weapon for up to the past 20 games. Changes include accuracy and effective damage graphs, favorite map tracking per-player, and ranking information on the player info page (/player/). XonStat updatesĪntibody, "the Chuck Norris of databases", continues to maintain and further develop our global statistics tracking system, Xonstat. To learn more, take a visit to the Simple items thread on our forums.
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