![]() WarrantyVoider is often credited as the father of the Mass Effect modding scene. When people talk about Mass Effect 3 today, it’s impossible to avoid discussing its own notoriously divisive ending - which, incidentally, is what drove many of the people in the community toward modding in the first place. When the game finally launched in March 2012, it sold almost a million copies within 24 hours.īut that’s not what Mass Effect 3 is famous for. After Mass Effect 2 culminated in the now-illustrious suicide mission, fans waited two years to witness the end of Shepard’s galaxy-spanning journey. The buildup to Mass Effect 3 was like little else in modern video game history. This is the story of the Mass Effect modding community, and how it went from a ragtag group of fervent forum-dwellers to a thousands-strong social hub that attracted the attention and admiration of BioWare itself. Technically speaking, this shouldn’t have even been possible, but the game’s community of modders have made this - and so much more - a reality. Their expertise allowed them to figure out a way to restore Pinnacle Station when BioWare couldn’t by modding it into the game post-launch. BioWare later revealed that the code for that section of the game had been corrupted, meaning the developer no longer had access to it.įortunately, a crack team of volunteer developers had already dedicated years of their lives to finding ways around the more finicky parts of Mass Effect’s makeup. ![]() ![]() Fans were thrilled to return to spacefaring as Commander Shepard, but a minor DLC from the first game, Pinnacle Station, was missing. Mass Effect Legendary Edition, the remaster nearly a decade in the making, struck a nerve when it was finally released.
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